Hello everyone! I am developing a multiplayer VR game and am currently working on the hand animations. The aim is to be able to bend each finger separately depending on how far a button is pressed down (face buttons for the thumb, trigger for the index finger and the gripping button for the rest of the fingers).
In blender I made 5 separate animations (one for each finger to curl inwards) and converted these to single frame animations
in a UE4 Animation Blueprint. However, I am only able to correctly use one of these animations at a time. Now my question is: is there a way to combine multiple single frame animations? And if there is no way to do this, how do I best approach this problem?
Thank in advance!