# Combining assets into one (blueprint?)

**URL:** <https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [August 19, 2015, 1:03pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219 "2015-08-19T13:03:49Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [August 19, 2015, 1:59pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219/3 "2015-08-19T13:59:20Z")

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Hi!

You can use Victory plugin for combining and convert static meshes to instance mesh actor. But keep in mind, instances work only on Desktop. Mobile not support instansing.

This is link for plugin

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This is video tutorial about this plugin

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/0/e205a64c35a587c5b38010761b7216c4acf4562a.jpeg "UE4 Instance Static Mesh Editor Feature") ](https://www.youtube.com/watch?v=iC1sjgalEJg)

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