# Combining assets into one (blueprint?)

**URL:** <https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [August 19, 2015, 1:03pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219 "2015-08-19T13:03:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_afb46be91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_afb46be91](https://forums.unrealengine.com/u/anonymous_user_afb46be91)\
**Post date:** [August 19, 2015, 1:03pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219/1 "2015-08-19T13:03:49Z")

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Hi, my question is next: what is the right approach to combine assets for instance, i got a house with windows and doors as blueprints set to match in the world, furniture, spot lights, and reflection boxes also. I would like to merge it all into one group so i can place it all together in the world so that all components match their position.  
Also can I and how add afterwards more assets in that blueprint.

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 19, 2015, 1:45pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219/2 "2015-08-19T13:45:31Z")

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Make each element of house as a components and then in single blueprint place them in way you want, alternatively you can use child actor component to place actor blueprints as a components.

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [August 19, 2015, 1:59pm UTC](https://forums.unrealengine.com/t/combining-assets-into-one-blueprint/329219/3 "2015-08-19T13:59:20Z")

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Hi!

You can use Victory plugin for combining and convert static meshes to instance mesh actor. But keep in mind, instances work only on Desktop. Mobile not support instansing.

This is link for plugin

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This is video tutorial about this plugin

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/0/e205a64c35a587c5b38010761b7216c4acf4562a.jpeg "UE4 Instance Static Mesh Editor Feature") ](https://www.youtube.com/watch?v=iC1sjgalEJg)
