# Combine meshes flag not respected on reimport

**URL:** <https://forums.unrealengine.com/t/combine-meshes-flag-not-respected-on-reimport/279994>\
**Category:** Pipeline & Plugins\
**Tags:** reimport, unreal-engine, FBX, combine, question\
**Created:** [April 8, 2014, 5:27pm UTC](https://forums.unrealengine.com/t/combine-meshes-flag-not-respected-on-reimport/279994 "2014-04-08T17:27:09Z")\
**Posts on this page:** 2\
**Page:** 3

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**Author:** ![anonymous\_user\_590ca11f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_590ca11f](https://forums.unrealengine.com/u/anonymous_user_590ca11f)\
**Post date:** [April 14, 2017, 5:25pm UTC](https://forums.unrealengine.com/t/combine-meshes-flag-not-respected-on-reimport/279994/41 "2017-04-14T17:25:37Z")

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Experiencing this same bug today in Version: 4.14.1, .fbx exported with Blender, no brackets in name (am using underscores however, will test removing them).

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**Author:** ![Shanyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shanyu/32/1067934_2.png) [@Shanyu](https://forums.unrealengine.com/u/Shanyu)\
**Post date:** [August 6, 2017, 3:34pm UTC](https://forums.unrealengine.com/t/combine-meshes-flag-not-respected-on-reimport/279994/42 "2017-08-06T15:34:06Z")

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I can confirm that this is not fixed in 4.16.3 and that points (and probably other special characters) in object names cause this issue.

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