Hi Tim, thanks for the explanations above since I am also exploring the Merge Actor functionality.
In spite of this, I am having issues merging some of the meshes I’m working with. In some cases, the merging process happens correctly - but other times the resulting mesh will contain 0 triangles.
Has this happened to anyone before? I don’t really understand why the tool works in some of my meshes and not in others. Is there perhaps a poly count restriction that we should know about, or any particular conditions regarding collisions or some other seemingly unrelated settings that might be affecting the tool?
I’d love to solve this issue, since it’s a big part of a project I’m working on.