Colors in Oculus Quest do not match colors in Desktop

Hey !

That’s very interesting. I started a similar topic a while ago. About Look Development and what to consider before you start shading and lighting. Especially when you want to consider the same look (same colors, same mood, same values) for the Mobile Android System using ES3.1

It’s strange that you have such a brightness difference.
Because your UE4 Editor Preview using Android seems to look fine.

Or at least, I am assuming that’s the look you are aiming for, and the output on the Quest seems to be to bright, correct?

My first guess:
Did you turn off Auto Exposure in the Project Settings?

It could have a lot of reasons. I always recommend to share project files.
If you upload your .zip file to mega I could download and check and see behind the curtains.

The options in the project settings can be very different.
Also… are both results you posted after the baking?
And what baking solution did you pick?

  • Unreal Lightmass GPU?
  • Unreal Lightmass CPU?
  • Vray?

I am currently also running a lot of tests developing specifically for the Quest.
You can see my progress / debugging here: https://fattybull.com/oculus-quest/
It’s for sure the top of the iceberg.

Let’s connect on Discord - I am pretty sure we can solve this problem.
cheers :slight_smile: