Colors in Oculus Quest do not match colors in Desktop

Thanks but you didn’t address a bunch of my points (semi-transparency/collision/only on versions > 4.25, etc).

I can turn my postprocessingvolume off, and the colors still look different on desktop than on the headset. Like I read somwhere in a forum, seems like Oculus thinks they know how the colors should look better than us, or they want apps to confirm to a certain palette or something. Again, this is just for versions after 4.25.

The only way I can get the colors close to how I want is to edit the brightness and saturation of my textures. It looks weird in the editor on my pc because everything is overblown, but at least when it runs on the headset it’s close to what I want.

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