Changing the view to Scene Color does change the look in the editor, but again, not in the game.
And same for Auto Exposure Bias, changing it changes the look in the editor but not when running on the headset (only if view is on Lit, not if on Buffer → Scene Color). Like I said, there is an override somewhere for when it runs on the headset. I have googled and it seems others have similar issues where colors look different when running on the headset compared to in the editor…just for versions > 4.25 or 4.26 and VR…at least on the Quest.
Also, semi-transparency doesn’t look nearly as good on 4.27 as it did on 4.25…I guess all these differences are due to Vulkan ? (I imported my stuff from a 4.25 project which uses Legacy Shaders to 4.27). Lastly, the collision doesn’t seem as good on 4.27. In my project, there are moving objects you swing at to try and hit. In 4.25 I get way more hits than in the 4.27 version. Does 4.27 use different physics engine or something?. I would continue to use 4.25 but not sure how long non-XR apps will be supported.