# colored obstacle course materials turn into (white) Solid colored obstacle course materials 

**URL:** <https://forums.unrealengine.com/t/colored-obstacle-course-materials-turn-into-white-solid-colored-obstacle-course-materials/2176612>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [December 6, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/colored-obstacle-course-materials-turn-into-white-solid-colored-obstacle-course-materials/2176612 "2024-12-06T14:16:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 6, 2024, 4:08pm UTC](https://forums.unrealengine.com/t/colored-obstacle-course-materials-turn-into-white-solid-colored-obstacle-course-materials/2176612/2 "2024-12-06T16:08:01Z")

</div>

Hey Youtube Exr1y,

Current bug, drop a vote in this thread

> [@(Critical) FN Architecture placed in live edit has no texture data for multiple assets since this update](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874):
>
> Summary Since last update, placing FN architecture (like walls and floors) will instead place a version of that asset that has no texture data in it, if placed from live edit. This has never happened before, and for creators using live edit this is a devastating bug because in live edit you see the asset textured normally, but in UEFN you see the untextured version, and upon restarting live edit, all untextured versions show in live edit too. This is very destructive and requires us to level des…

---

_[View the full topic](https://forums.unrealengine.com/t/colored-obstacle-course-materials-turn-into-white-solid-colored-obstacle-course-materials/2176612)._
