Color Booster and Height map, where do i put them?

The color boost is likely meant to be used with the base color texture with a multiply or Blend_Overlay node combining the textures. Color booster isn’t a standard practice, so how it’s intended to be implemented will vary.

You probably don’t need the height map if you have a normal map, if you don’t have a normal map, you should generate one using the height map.

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