I am new to Unreal Engine 4 and new to modeling in general. I’ve made a simple model which is basically 4 walls, but collision does not seem to work properly. It seems to create a box around the entire model and treats it as one. When I import it to Unity it works correctly (after inserting mesh colliders.)
Also in Unreal it seems to treat everything as one object, while in Unity it correctly imports all the pieces involved in the model. Example of how it is unity.
All 4 walls are grouped under one element instead of being separate.
Also, unrelated but something I would like to know, is how to rotate models properly using the Rotation Tool. Example:
After Rotate :
It seems to rotate in a spherical arc, while in unity using the Rotation Tool also affected the translation so it is more intuitive.
I don’t know if you can tell but it stayed in the same position.
Any help on doing what I’m asking would be really appreciated, thanks!