# Collisions not updated when moving UInstancedStaticMeshComponent

**URL:** <https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897>\
**Category:** World Creation\
**Tags:** unreal-engine, Instanced-Mesh, Collision, question\
**Created:** [December 19, 2015, 10:10am UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897 "2015-12-19T10:10:31Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![uced](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uced](https://forums.unrealengine.com/u/uced)\
**Post date:** [December 19, 2015, 10:10am UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/1 "2015-12-19T10:10:31Z")

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Hey !

It seems that the collisions are not updated when moving an object composed of UInstancedStaticMeshComponent.

When moving a static mesh component, the collisions are following the object (objects collisions and mouse hovering).

But when moving an instanced static mesh component, the collisions are remaining at the same place until a redrawing is forced.

Here is a video to show you the problem:

I can use AddActorWorldOffset or SetActorLocation to move the object, the behavior is the same.

This problem has been around for some time, i already opened an issue in 4.7 which was supposed to have been corrected in 4.8:

> **[SetActorLocation not updating collisions for UInstancedStaticMeshComponent?](https://forums.unrealengine.com/questions/214024/setactorlocation-not-updating-collisions-for-uinst.html)**
>
> Hey everyone, I am trying to teleport an actor containing only a scene (root component) and UInstancedStaticMeshComponent. When using the SetActorLocation on this actor, the visible part is moved, but not the collision part. To illustrate the...

but it’s still happening in 4.10.1.

Thanks,

Cedric

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [December 21, 2015, 6:36pm UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/2 "2015-12-21T18:36:08Z")

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Hi ,

It looks like UE-13673 is back open. It may have been re-opened as a regression or the fix did not make it into 4.9, though unfortunately I don’t have any additional information on why this is. I do not have a timeframe of when this will be addressed.

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [February 22, 2016, 11:47pm UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/3 "2016-02-22T23:47:44Z")

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Any word on this?

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [February 23, 2016, 5:45pm UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/4 "2016-02-23T17:45:49Z")

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At present our resources are dedicated elsewhere. Unfortunately, I do not have a timeframe of when this will be addressed.

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**Author:** ![RDaneelOlivaw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RDaneelOlivaw](https://forums.unrealengine.com/u/RDaneelOlivaw)\
**Post date:** [March 13, 2017, 5:07pm UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/5 "2017-03-13T17:07:29Z")

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Hi Has this issue been solved? Because I’m getting this same error in version 4.14.  
Any idea of how to solve it?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [March 28, 2017, 1:35pm UTC](https://forums.unrealengine.com/t/collisions-not-updated-when-moving-uinstancedstaticmeshcomponent/341897/6 "2017-03-28T13:35:04Z")

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Hi RDaneelOlivaw,

I believe what you are seeing must be a different issue. I just tested this in 4.14 and I couldn’t get your results. According to the JIRA this was fixed back in 4.13 and verified.

Could you create a new bug report and make sure to post full repro steps and/or a test project?
