Collisions for VR interactive widgets


I’m trying to get a button widget to pick up detection from my pointer, but in game i am able to see the hit box for my button does not resemble the shape of the sprite(the wedge shape) that is used, instead the hit box I am observing is basically an oval(the red outline). Does anyone know how I can make my button have a hit box that is the wedge shape? Any help is much appreciated.

**Update: **upon further testing it actually seems the shape of the button collision is actually a box shape and this is the shape of the sprite’s collision(as can be seen in image below). However, it seems making the sprites collision match the wedge shape doesn’t actually affect the button’s collision.