Hey, my apologies mate, did not mean to come across aggressive there and any help is/was appreciated. I posted those screenshots just to show what was happening. I didn’t know what screenshots to post except well, all of the code lol, so figured I’d see if anyone first had an idea of where the problem would be and post the code needed.
And, this morning I figured it out and of course it was something simple and pretty stupid on my part I guess. The one thing I did not check for consistency was the component stack. I noticed in the new project at some point I had changed the root component of the parent projectile blueprint from the static mesh component to a scene component and made the static mesh component (Which has the simple collision on it) a child to the root scene component. When I put the static mesh component back to being the root and removed the scene competent it worked.
I don’t understand how that affected it the way that it did, but none the less that was completely the issue.
And Nebula, my sincere apologies if I came across as being a jerk. Help is definitely appreciated and I look forward to getting to the point I know enough to give back the community an help others as I have received so much knowledge and assistance through tutorials, the AnswerHUB etc. It’s absolutely fantastic that you and so many others are willing to take the extra time to help those in need.