- An c++ actor (projectile) with
CollisionComponent is spawned in a location where some actor already exist in the overlapping area, the component does not trigger a
At the same time, when I check
Get Overlapped Actors, it shows the nearby actor properly.
After some research I’ve found the event is triggered if I add the listener earlier, in
I think it’s a bug in the collision detection flow – it seems it’s calculated after component spawn but before
BeginPlay – I’d expect the event triggering even if the listener was added in the