Collision with carrying items

So… I know what’s wrong but I don’t know how to fix it. I want the item I’m carrying to block everything but not my character, so I can carry the item. When I grab the item, I give set physics off, but I need the item to block walls for example. If not it will always cross when I drop it. :(![Character Inside a wall.

Chracter not inside

Set the collision response to block everything but ignore pawn

Same thing?

Also, look into how Physics Handle works:

So you can carry physically simulated actors without disabling the sim, which can & will become a nuisance at some point…