Hi!
I’m trying to create a collision sphere via c++ and adding it to an item. However the sphere always spawn in 0.0.0 while the rest of the item does not. Anyone know why?
Hi!
I’m trying to create a collision sphere via c++ and adding it to an item. However the sphere always spawn in 0.0.0 while the rest of the item does not. Anyone know why?
Are you calling CollisionSphere->AttachTo(Mesh) after creation?
Yeah, it still wont work :S