Collision sphere is colliding with owning mesh


I’m making a multiplayer game and am currently trying to fix that when you hit someone they get knocked out.

I have done this but the problem with this is that because it’s online I have to use the same third-person character, and because of this the collision sphere is colliding with its own capsule as well as others, I just want it to collide with other but have no idea how to fix this.

Thanks for any help!

On begin overlap pull off other actor and search = now pull off the other object pin and search self. This will give you a bool as to if it is overlapping self.

Hope this helps

thanks a lot!