# Collision Response set in C++ but not visible in Blueprint

**URL:** <https://forums.unrealengine.com/t/collision-response-set-in-c-but-not-visible-in-blueprint/136334>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [January 12, 2020, 5:30am UTC](https://forums.unrealengine.com/t/collision-response-set-in-c-but-not-visible-in-blueprint/136334 "2020-01-12T05:30:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![peterw1505](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peterw1505/32/88710_2.png) [@peterw1505](https://forums.unrealengine.com/u/peterw1505)\
**Post date:** [January 12, 2020, 3:26pm UTC](https://forums.unrealengine.com/t/collision-response-set-in-c-but-not-visible-in-blueprint/136334/2 "2020-01-12T15:26:22Z")

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Dear experts,

So, I created a new BP class based on my C++ and voila - it is set correctly:

 ![BP_collisionActor2.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/a/dadc5d0f30d0e0279cb1f280076d1f02d8b793d4.png)

Is that a bug? I am on engine version 4.22.3. Is there a workaround to properly update my original BP class with the collision set according to the C++ ?

Thank you for any hints on this.

Best regards, Peter

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