Collision / Overlap event of ProjectileMovementComponent not work in package build

I recently use ProjectileMovementComponent to simulate fireball. In editor, the projecttile event like

void ACFProjectileActor::OnHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent,
FVector NormalImpulse, const FHitResult& Hit)
OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep, const FHitResult& SweepResult)
OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {

work fine. However, in package build such as windows and android and ios, those event dont trigger at all.

Does anyone have idea ?