# Collision Detection and Time Dilation

**URL:** <https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703>\
**Category:** Blueprint\
**Tags:** time, unreal-engine, Collision, Blueprint, question\
**Created:** [January 7, 2024, 10:46pm UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703 "2024-01-07T22:46:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![MiloSolutions](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MiloSolutions](https://forums.unrealengine.com/u/MiloSolutions)\
**Post date:** [January 7, 2024, 10:46pm UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703/1 "2024-01-07T22:46:28Z")

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Here’s the deal:

there are two actors, let’s call them X and Y.  
They both check for hit collisions and will print either “X” or “Y”.  
The global time dilation is set to 0,5.  
The custom time dilation of X is set to 2.  
Now when X collides with Y the logs show way more “X” than “Y”, which makes sense because X is probably checking for collisions twice as fast than Y.  
But i need Y to check for collisions as fast as X.  
Cant seem to find an easy answer, please help.

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [January 8, 2024, 12:32am UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703/2 "2024-01-08T00:32:10Z")

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Why not use a proxy?

Have a variable, “Z”, that checks the same amount as “X”, and applies that value to “Y”.

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**Author:** ![MiloSolutions](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MiloSolutions](https://forums.unrealengine.com/u/MiloSolutions)\
**Post date:** [January 8, 2024, 12:44am UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703/3 "2024-01-08T00:44:34Z")

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I’m not getting what you mean.

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<div class="post-metadata">

**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [January 8, 2024, 12:51am UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703/4 "2024-01-08T00:51:52Z")

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Use “Z” as a container that “Y” extrudes collision data from.

So instead of using “Y” for your collision data, use “Z” instead. “Z” can be a component or self-contained blueprint.
