# Collision capsule not following VR movement

**URL:** <https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324>\
**Category:** XR Development\
**Tags:** unreal-engine, character-collision, question\
**Created:** [December 4, 2023, 9:37am UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324 "2023-12-04T09:37:57Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![JemJem](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jemjem/32/869636_2.png) [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Post date:** [December 4, 2023, 9:37am UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324/1 "2023-12-04T09:37:57Z")

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I have a collision capsule component around my VR Pawn. It stays with the pawn when i move around with the joystick, but it doesn’t stay when i walk around the room in real life without using the joystick. How can I fix this? I tried making a collision capsule under VR origin and setting the main one to no collision, but then my pawn falls through the floor on starting the game.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [December 7, 2023, 5:44pm UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324/2 "2023-12-07T17:44:07Z")

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Hi JemJem,

~~I’m reminded of [this](https://www.youtube.com/watch?v=pX-j4HQNAiY) community tutorial.~~

Check the timestamp 10:15 where he demonstrates what you’re asking.

2025 Edit: The dev took down the Youtube video, but is hosting that vid on [Gdrive](https://drive.google.com/file/d/1QwEQl4ptcxGPOjFxZ3jmx1ghuKH59OdR/view)

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**Author:** ![JemJem](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jemjem/32/869636_2.png) [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Post date:** [December 8, 2023, 5:40am UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324/3 "2023-12-08T05:40:16Z")

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Thank you so much!! This is what I have been looking for 😃

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**Author:** ![JemJem](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jemjem/32/869636_2.png) [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Post date:** [December 12, 2023, 12:23pm UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324/4 "2023-12-12T12:23:49Z")

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For anyone else looking how to do this. I tried the youtube video above, but it wasn’t working for me when i tried to add the blueprint into the VRPawn blueprint. [Sync Character Collision to HMD with Rotation Fix posted by anonymous | blueprintUE | PasteBin For Unreal Engine](https://blueprintue.com/blueprint/u-me1t6x/)  
This instead worked for me.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 11, 2024, 12:23pm UTC](https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324/5 "2024-01-11T12:23:59Z")

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