Collision Boxes with Vehicles Broken

Hi Rudy,

Looks like Auto Weld did the trick! I could have sworn that I had toggled that off. As for the Event Hit, I’m simply outputting the Hit Location and Hit Impulse to a print string then hitting the cars together. Both cars always provide identical information, no matter which is moving or where it is hit. Given, it may just be my lack of understanding with Event Hits.