# Collider Capsules Go through each other -

**URL:** <https://forums.unrealengine.com/t/collider-capsules-go-through-each-other/1746292>\
**Category:** Programming & Scripting\
**Tags:** simulate-physics, collider, collision-detection, unreal-engine, Physics, Collision, question\
**Created:** [March 11, 2024, 10:23pm UTC](https://forums.unrealengine.com/t/collider-capsules-go-through-each-other/1746292 "2024-03-11T22:23:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheRoyalSkies](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheRoyalSkies](https://forums.unrealengine.com/u/TheRoyalSkies)\
**Post date:** [March 11, 2024, 10:23pm UTC](https://forums.unrealengine.com/t/collider-capsules-go-through-each-other/1746292/1 "2024-03-11T22:23:16Z")

</div>

Hello!  
So, I’m trying to apply some ragdoll physics to the hair and scarfs of my character, and I just about got everything working, but I can’t seem to figure out why the simulated physics colliders aren’t interacting with the body colliders. This doesn’t seem to be a problem when I do the same process on the default Mannequin so I’m curious as to what’s going on - Thank you so much for your time and help!  
[Colliders not interacting](https://www.youtube.com/watch?v=zNHtpqSNqn4)
