Hi!
Let’s say, there’s a construction script, which sets 5 different materials to the meshes within the actor. The materials are given to the actor using public variables array.
There are several rigid combinations like “array[0] = gold, array[1] = silver,…” or “array[0] = cotton, array[1] = silk,…”.
Can I somehow save such collections within the content browser, so I don’t have to feed the actor the separated materials but give it the whole collection instead?