Hallo, I’m a newbie in Unreal… I’m following some tutorial to create a very basic vehicle simulator but I got stuck at the very start… I designed my own vehicle on SpaceClaim exported chassis and wheel as STL and reassembled them in Blender as an object with correct size, placement and orientation (saved as .fbx).
When I try to import the fbx file it only recognize a single bone (probably because of the size of the vehicle) but follwing tutorial hints I forced the creation of a ‘single convex hull’ for each component.
The result is apparently correct:
After that I just assigned the weight to each component and locked the constraint on swing angles of wheels (it’s will be a skid steering vehicle).
When I start the simulation I got this:
How can I fix it?