I’m trying to write code for a game where random minigames trigger during the round, but I’m getting the following error:
(52,60, 52,71) : Script error 3509: This function parameter expects a value of type ?agent->void, but this argument is an incompatible value of type type{_():void}.
I don’t need an agent for the trigger devices, I use them to activate the minigames, which is for the same for all players.
This is my code:
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
# A Verse-authored creative device that can be placed in a level
minigame_zonewars_device := class(creative_device):
@editable
TimedObjectiveIsCompleted:trigger_device=trigger_device{}
@editable
Minigame1:trigger_device=trigger_device{}
@editable
Minigame2:trigger_device=trigger_device{}
@editable
Minigame3:trigger_device=trigger_device{}
@editable
Minigame4:trigger_device=trigger_device{}
@editable
Minigame5:trigger_device=trigger_device{}
@editable
Minigame6:trigger_device=trigger_device{}
@editable
Minigame7:trigger_device=trigger_device{}
@editable
Minigame8:trigger_device=trigger_device{}
@editable
Minigame9:trigger_device=trigger_device{}
@editable
Minigame10:trigger_device=trigger_device{}
@editable
Minigame11:trigger_device=trigger_device{}
@editable
Minigame12:trigger_device=trigger_device{}
@editable
Minigame13:trigger_device=trigger_device{}
@editable
Minigame14:trigger_device=trigger_device{}
@editable
Minigame15:trigger_device=trigger_device{}
@editable
Minigame16:trigger_device=trigger_device{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
TimedObjectiveIsCompleted.TriggeredEvent.Subscribe(OnTriggered)
OnTriggered()<suspends>:void=
loop:
var Minigame:int = GetRandomInt(1, 16)
Print("Current minigame is {Minigame}")
if (Minigame = 1):
Minigame1.Trigger()
else if (Minigame = 2):
Minigame2.Trigger()
else if (Minigame = 3):
Minigame3.Trigger()
else if (Minigame = 4):
Minigame4.Trigger()
else if (Minigame = 5):
Minigame5.Trigger()
else if (Minigame = 6):
Minigame6.Trigger()
else if (Minigame = 7):
Minigame7.Trigger()
else if (Minigame = 8):
Minigame8.Trigger()
else if (Minigame = 9):
Minigame9.Trigger()
else if (Minigame = 10):
Minigame10.Trigger()
else if (Minigame = 11):
Minigame11.Trigger()
else if (Minigame = 12):
Minigame12.Trigger()
else if (Minigame = 13):
Minigame13.Trigger()
else if (Minigame = 14):
Minigame14.Trigger()
else if (Minigame = 15):
Minigame15.Trigger()
else if (Minigame = 16):
Minigame16.Trigger()
break