Now I know how I’ll be able to optimize my code and make things work great. But when it comes tot the game engine!!! I Imagine you go somewhere and code and just adjust with tweeks here and there. Am I correct is anybody able to lead in correct directions with information? THanks!!!
Start by including only the headers you need, it’s already something
I haven’t gone deep in that subject in c++ yet with headers. I imagine the linker would just obtain the bits I need while compiling. I mean the big parallelism subject. This engine was built off. I imagine that should have some tweaks for it. Unless it already set for whatever game platform