I was able to get a functional doorway to move onto the next level, and can line up my player start at the door, to make it work. But when returning, I have to return to the level at the door, so I used set actor location twice, to determine on the first, and then a teleport on the second. But all my player character does, is load in the center of the map. I have attached a screen shot of the BP, the other door contains the same, except the last 2 set actor locations. Thank you for any help.
The open level node puts an axe in any code that is running, so this
does not run.
The solution, is to put the nodes in the level blueprint of the level you are opening ( or something that will be in that level ).
Thank you, I had no clue that the level change ended code so thank you, going to save me a lot of hassle in the future. As for putting it in the world blue print. Is there a way to specify it happening after the level change node itself, so i dont start the game the transported to location? Best regards
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Well, you can put a delay, of course
I would need more specifics to say anything else…