Is there any way to fix the Clothing - WindDirectionSource issues when rendering with a high Temporal Sample Count in Movie Render Queue? It seems the physics accelerate like crazy, reacting to the individual temporal samples as entirely different frames instead of progressions of the same frame.
is anyone using Clothing with WindDirectionSource in Movie Render Queue (64 Temporal Sample Count)? It seems the bug is still present in 4.27.
I’m acctually surprised wind direction source works with chaos clothing at all.
File a bug report on this. Maybe by 2022…
Bug filed. Fingers crossed!
Has anyone figured out a solution to this? My workaround is to only use the spatial sample instead of the temporal sample, but it makes my render time go up