Cloth sim and solver taking 80ms EACH; moving causes drop to 15fps. (urgent, will pay for a solution by zelle/paypal)

Okay, to make matters more or less complicated (haven’t decided which yet).

Removing my player character while the game is running reduces the call count to 12.

Time drops by ~10ms.

Looking at my character in editor with the game NOT running, my time is ~14ms to render cloth for my character.

So, now there are 12 objects calling ‘cloth’ and ‘internal solver’… but… where??? how do I see what those objects may be?

If I delete every NPC from the game and vehicle, that call count doesn’t drop.