Hey everyone,
so I’m trying to create a boat with a sail, and I’m running into the following issue:
the cloth collision for the sail only seems to work if the sail if the root of the actor, but the buoyancy on the actual boat also only seems to work if the boat is the root of the actor.
So if I make the boat the root and the sail a child, it floats correctly, however the cloth sail doesn’t collide with the mast etc.
However if I set the cloth sail as the root, it collides correctly but the actual boat sinks through the water body
Has anybody ever run into a similar issue? Is there any way to solve this? Obviously I need the boat the float, and from a “logical” point of view it kinda makes sense that it would be the root of the actor, but I’d also really like the cloth sail to collide correctly with the mast…
The only way I can currently get this to work is if I keep the boat and the sail as two separate actors, and the AttachActorToActor on BeginPlay, however it would really make a lot of other things easier if I could have both in the same actor
Cheers!