# Closest point on mesh

**URL:** <https://forums.unrealengine.com/t/closest-point-on-mesh/63434>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 10, 2016, 8:41am UTC](https://forums.unrealengine.com/t/closest-point-on-mesh/63434 "2016-05-10T08:41:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_c1414dd5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c1414dd5](https://forums.unrealengine.com/u/anonymous_user_c1414dd5)\
**Post date:** [May 10, 2016, 8:41am UTC](https://forums.unrealengine.com/t/closest-point-on-mesh/63434/1 "2016-05-10T08:41:43Z")

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Can someone explain to me this?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Is this like raycast?

I maybe using it wrong since the result returns nothing…  
But is it not like, a radar detection system, that returns any closest hit within radius?
