# clipping child with sizebox

**URL:** <https://forums.unrealengine.com/t/clipping-child-with-sizebox/483975>\
**Category:** Rendering\
**Tags:** clipping, unreal-engine, question\
**Created:** [May 31, 2021, 10:31pm UTC](https://forums.unrealengine.com/t/clipping-child-with-sizebox/483975 "2021-05-31T22:31:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FrankVanSummeren](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frankvansummeren/32/88717_2.png) [@FrankVanSummeren](https://forums.unrealengine.com/u/FrankVanSummeren)\
**Post date:** [May 31, 2021, 10:31pm UTC](https://forums.unrealengine.com/t/clipping-child-with-sizebox/483975/1 "2021-05-31T22:31:48Z")

</div>

I’m trying to make a sort of map with bounds so what I have right now is a widget with a size box with an background image. I also have a widget with the hexagons tiles in it (the game will be made out of hexagons). The thing is that I want my map to move up and down depending on the player. So I add the widget to the widget with the size box and set the location of the child in the viewport

![339938-child.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/a/0/ea0fab54f1599a219c5506c6d1e1379e7d7e514f.png)

.

The issue if the child widget gets out of the size box it still gets drawn (the yellowish part is the size box).

![339939-outsidesizebox.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/b/8ab6c22fbfd5f636fc2e0b8e765c56161c6207fe.png)

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I checked tried all the clipping settings for the size box but none of them work. Also i made sure that the size box is not getting bigger by setting the width and height override.

![339941-widthheightoverride.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/2/2/022106990d71d0e75b77f6157fc61f2bbdbf8e71.png)

So my question is how do i clip the child widgets from the sizebox
