When using client travel while on the same server on the mac client, the lobby map is opened instead of opening another server. But when you go from the lobby, the server opens. Here are the logs from client
LogClientMac.txt (70.9 KB)
Here are the logs from server
[2023.03.12-10.43.23:620][229]LogNet: NotifyAcceptedConnection: Name: Block_City_4, TimeStamp: 03/12/23 10:43:23, [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2023.03.12-10.43.23:620][229]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2023.03.12-10.43.23:786][234]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/World/Block_City_4.Block_City_4: Accepted
[2023.03.12-10.43.23:786][234]LogNet: Remote platform little endian=1
[2023.03.12-10.43.23:786][234]LogNet: This platform little endian=1
[2023.03.12-10.43.23:953][239]LogNet: Login request: ?Name=64410.local-14F76098E4411E99780695AA4B41D6A1 userId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1 platform: NULL
[2023.03.12-10.43.24:120][244]LogNet: Client netspeed is 100000
[2023.03.12-10.43.42:224][786]LogHLGameInstance: Warning: DeltaSeconds: 0.033399
[2023.03.12-10.43.42:224][786]LogTemp: Writing building dump for level Block_City_4
[2023.03.12-10.44.24:144][ 41]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.02, Real: 60.02, Good: 60.02, DriverTime: 101.98, Threshold: 60.00, [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1
[2023.03.12-10.44.24:144][ 41]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.02, Real: 60.02, Good: 60.02, DriverTime: 101.98, Threshold: 60.00, [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1, Driver = GameNetDriver IpNetDriver_2147482528
[2023.03.12-10.44.24:144][ 41]LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.02, Real: 60.02, Good: 60.02, DriverTime: 101.98, Threshold: 60.00, [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1’
[2023.03.12-10.44.24:144][ 41]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1, Channels: 2, Time: 2023.03.12-10.44.24
[2023.03.12-10.44.24:144][ 41]LogNet: UNetConnection::SendCloseReason:
[2023.03.12-10.44.24:144][ 41]LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
[2023.03.12-10.44.24:144][ 41]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1
[2023.03.12-10.44.24:175][ 42]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 207.254.31.26:54199, Name: IpConnection_2147478088, Driver: GameNetDriver IpNetDriver_2147482528, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: NULL:64410.local-14F76098E4411E99780695AA4B41D6A1 bPendingDestroy=0
[2023.03.12-10.44.42:214][582]LogHLGameInstance: Warning: DeltaSeconds: 0.033398
[2023.03.12-10.44.42:214][582]LogTemp: Writing building dump for level Block_City_4
Everything works fine on windows client. This happened after migrating to 5.1.1 after 5.0.3