Client's character stopping when hit physic actor(ball). Lag Problem

I’m trying to make a multiplayer game but client’s character stopping when hit ball.
Everything is normal on the server. There is no problem when the ball hits the standing character.
But the character gets stuck when it moves and hits the ball(and the ball is stuck). When testing in the editor, everything is normal, but when I package the game, there is a problem. I’m almost sure it’s because of ping.I’m testing my game via steam as p2p.

how do i synchronize the physic actor?

Note:I don’t add any extra power to the ball. i just used physics material for tab
Replicate movement = active,
.ini files edited…

I tried everything but I couldn’t solve it, I’m waiting for your help…