Client's Camera can not display actor at great distance

The title tells the problem, my client’s camera cant catch an actor at great distance like this plane actor didn’t acquired by the camera

The client’s camera preview

And this is the posisiton of camera from the plane perspective

but everything is fine in close range

Any idea? is there any multiplayer setting I need to readjust?

Check the “Net Cull Distance Squared” property in your client blueprint.(It will be in the class defaults) It should be greater than the square of distance between your client and the airplane.

Thanks its help!