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Clients are able to pick up unlimited copies of a droppped weapon as to them the actor doesn't destroy.. Believe it has something to do with the timing but not sure where I'm going wrong
Development
Programming & Scripting
Multiplayer & Networking
Multiplayer
,
question
,
unreal-engine
,
UE4-27
AusarMohatu
(AusarMohatu)
May 26, 2022, 9:17pm
1
FPS Character - Interact
1770×801 199 KB
WeaponPickupBase - Sphere Collision Detection
1182×795 170 KB
FPS Character - Equip Weapon 1
1770×801 208 KB
FPS Character - Equip Weapon 2
1758×807 135 KB
FPS Character - Drop Weapon
1758×801 192 KB