According to:
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine ForumsObject%26_Actor_Iterators,_Optional_Class_Scope_For_Faster_Search
for ( TObjectIterator<USkeletalMeshComponent> Itr; Itr; ++Itr )
{
// Access the subclass instance with the * or -> operators.
USkeletalMeshCompoment *Component = *Itr;
ClientMessage(Itr->GetName());
}
ClientMessage(“My text”) doesn’t seem to works at all. I tried to include any of those:
#include "EngineUtils.h"
#include "Runtime/Engine/Classes/GameFramework/PlayerController.h"
#include "GameFramework/PlayerController.h"
Yet, I still get:
‘ClientMessage’: identifier not found
Also, ENGINE_ClientMessage doesn’t seem to works either