well,I think is World->ServerTravel(“/Game/levels/lobby1?listen?bShouldSeamlesslyTravel=false”);
On ue5.5.3 I have to use ?bShouldSeamlesslyTravel=false or server will open SeamlesslyTravel
well,I think is World->ServerTravel(“/Game/levels/lobby1?listen?bShouldSeamlesslyTravel=false”);
On ue5.5.3 I have to use ?bShouldSeamlesslyTravel=false or server will open SeamlesslyTravel