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client player is behaveing differently from server player.

so i have been working on the top down template. and for some reason after i tried getting multiplayer to work. the client player walks slower, stutters on the client screen, and he does not rotate (on his screen, the model rotates when viewed by the other server).
here are my blueprints.
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Hi, redstonedash
Moving and rotation of players already replicated on server by default

without modifying the movement script the pawn is incapable of moving. however with this code i made it is capable of moving but not as intended. if there is a change to my script i could make that might solve my problem it would be much appreciated