# Client Play Camera Shake gone?

**URL:** <https://forums.unrealengine.com/t/client-play-camera-shake-gone/309809>\
**Category:** Cinematics & Media\
**Tags:** shake, unreal-engine, fps, question\
**Created:** [March 7, 2015, 5:16pm UTC](https://forums.unrealengine.com/t/client-play-camera-shake-gone/309809 "2015-03-07T17:16:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mr\_Robville](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_Robville](https://forums.unrealengine.com/u/Mr_Robville)\
**Post date:** [March 7, 2015, 5:16pm UTC](https://forums.unrealengine.com/t/client-play-camera-shake-gone/309809/1 "2015-03-07T17:16:55Z")

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I’m trying to create a 1st person head bobbing/shaking effect when walking or running.  
At the following question:

> **[How to Make a Camera Bobbing Blueprint?](https://forums.unrealengine.com/questions/28793/how-to-make-a-camera-bobbing-blueprint.html)**
>
> Hey, I’ve been having a lot of issues making a blueprint for first person bobbing(Camera emulating walking). There isn’t much online at all on how to do this and as much as I’ve played around with blueprints i just can’t figure out how to work...

A person shows how to do this with two images. As you can see he uses the “Client Play Camera Shake” node within the character blueprint. For some reason I am unable to find this node anywhere. Could anyone explain how I can get this to work?

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**Author:** ![Mr\_Robville](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_Robville](https://forums.unrealengine.com/u/Mr_Robville)\
**Post date:** [March 11, 2015, 9:19am UTC](https://forums.unrealengine.com/t/client-play-camera-shake-gone/309809/2 "2015-03-11T09:19:38Z")

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I managed to find an answer myself.  
According to this tutorial ([Unreal Engine 4 Tutorial: Horror Game - Part 6 "Head bobbing" - YouTube](https://www.youtube.com/watch?v=x5uSM029c3k)), apparently you have to drag the node out of the return value from the “Get Player Controller”. Then the “Client Play Camera Shake” appears within the list of available nodes. Doh!

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**Author:** ![JMMinecraft](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JMMinecraft](https://forums.unrealengine.com/u/JMMinecraft)\
**Post date:** [November 3, 2022, 3:23am UTC](https://forums.unrealengine.com/t/client-play-camera-shake-gone/309809/3 "2022-11-03T03:23:25Z")

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So in Unreal Engine 5 to get the camera to shake you’ll need to drag a node out of “Get Player Camera Manager” and look for “Start Matinee Camera Shake”
