# Client Pawn replication not working client side but works server side

**URL:** <https://forums.unrealengine.com/t/client-pawn-replication-not-working-client-side-but-works-server-side/293814>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 16, 2014, 3:25am UTC](https://forums.unrealengine.com/t/client-pawn-replication-not-working-client-side-but-works-server-side/293814 "2014-09-16T03:25:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![falola](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@falola](https://forums.unrealengine.com/u/falola)\
**Post date:** [September 16, 2014, 6:35am UTC](https://forums.unrealengine.com/t/client-pawn-replication-not-working-client-side-but-works-server-side/293814/3 "2014-09-16T06:35:17Z")

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Shouldn’t the server replicate the new position back to the client?

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_[View the full topic](https://forums.unrealengine.com/t/client-pawn-replication-not-working-client-side-but-works-server-side/293814)._
