Client HUD not updating, I'm dying.

Hi, thanks for your reply!

  1. Yes I do, and it works perfectly for the ListenServer! :slight_smile:

  2. I didn’t use OnRep on the InventoryArray itself, but on the InventoryActorComponent Reference in my InventoryManagerComponent. (Both UActorComponents of my PC)
    Whenever I want to change something in the Inventory, I change the InventoryActorComponent Reference in my InventoryManagerComponent, which is Replicated.

Now as I said in my last edit, it seems to “work” when I OnRep the Inventory Array in my InventoryActorComponent directly, and call an UpdateHUD function from there. But this is not like in the Blueprint example and feels very unorganized.
Sorry, this is probably very confusing to someone not having the code. :frowning:
I hoped this was something several people encountered, something like a “common” problem, but I guess it’s my own bad design.
Again, thanks for your time!