# Client character jitter/stutter

**URL:** <https://forums.unrealengine.com/t/client-character-jitter-stutter/321941>\
**Category:** Character & Animation\
**Tags:** client, crouch, unreal-engine, crouching, bug-report, question\
**Created:** [June 16, 2015, 1:07am UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941 "2015-06-16T01:07:50Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [June 16, 2015, 1:07am UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/1 "2015-06-16T01:07:50Z")

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I have gotten character movement all set up for multiplayer, but when client watches another client ‘move while crouching’, client being watched seems to jitter between crouched and standing position, hopefully this is a bug, but it is quite frustrating and would like to know if there is a fix for this. I am using my own custom crouch for a smooth crouch, but all I do is set capsule component half height when crouching.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [June 17, 2015, 5:21pm UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/2 "2015-06-17T17:21:23Z")

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Hi Jamendxman3,

Can you show me your setup for crouching? If you can upload a test project that showcases this behavior and give me a download link, that would be ideal. You can send it to me privately via PM on forums, if you prefer:

Thanks!

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [June 18, 2015, 3:13pm UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/3 "2015-06-18T15:13:01Z")

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Thanks for test project, Jamendxman3!

I was able to reproduce what you’ve described, both in 4.7.6 and in 4.8.0. I’ve entered a bug report for issue and attached your test project (UE-17303), and I’ll let you know when I see an update on it. Thanks for reporting it!

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [June 18, 2015, 3:18pm UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/4 "2015-06-18T15:18:13Z")

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Ok thank-you, I’m just surprised that this seems to have not been known about before, I suppose that as long as I don’t have this problem in 8 months it should be fine. It will be great to hear more about this. You’ve been very helpful, this community is great!

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [June 18, 2015, 3:23pm UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/5 "2015-06-18T15:23:31Z")

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No problem, happy to get this reported. It’s possible it’s specific to your setup, but it would still be a bug. I’m still investigating how it’s handled elsewhere, such as in UT, and I’ll let you know if I find a workaround.

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [June 18, 2015, 3:37pm UTC](https://forums.unrealengine.com/t/client-character-jitter-stutter/321941/6 "2015-06-18T15:37:01Z")

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Ok, and btw reason I am using custom crouch rather than built-in crouch function is so that I can handle custom camera movement, and greater overall customization.
