Client Character cannot activate Gameplay Ability after respawned

I finally solved this problem by myself. In my character C++ file, I added the section below.

Thanks for your reply!

void AXXXCharacter::OnRep_PlayerState()
{
Super::OnRep_PlayerState();
AbilitySystem->InitAbilityActorInfo(this, this);
}

  • AbilitySystem mean UAbilitySystemComponent instance
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