Hey, so I’ve been trying to fix this problem for a couple days and no luck, so here’s what’s happening: I’m making an online game with melee damage, but when testing, clients can’t hurt other clients or the server, but the server can hurt and kill all clients and NPCs aswell, and when the server kills any NPCs, the clients can see them dissapear and all.
I believe the problem is: The client isn’t receiving and damage, so the “Apply Damage” node isn’t working, because it prints a string before applying damage, and after, but it doesn’t print a string that should happen right after receiving damage. When playing with server, it works just fine, but when playing with Client, it doesn’t seem like the target is receiving any damage.
The screen-shots are in portuguese, but I don’t think the event and variable names matter, if necessary I’ll change them and send the pictures again.
Thanks in advance.