Clicking on a static mesh and moving using Blueprint's

I was working with the Content Examples level Blueprint_Mouse_Interaction and recreated the Blueprints in a new blank project. I have a static mesh called Token that I want to be able to click and move. I have the Gameinfo, PlayerController and token blueprints created but when I play and click on my tile (Token) nothing happens.

What do I need to share in order for someone to take a look at it?

you need to check project settings to make sure you got all the input bindings/events are available.

It looks like everything is set up correctly, matched up with the Content Examples - Blueprint_Mouse_Interaction settings.

I can do it really quickly and get something going, are you sure you enable all the mouse interface checkbox in your player controller blueprint(check defaults tab)