Click to Move in Navmesh

I am trying to implement a movement method where you can click anywhere in the scene and the character will move there. Specifically limiting it to the navmesh. So if the player clicks on a point on the floor and the navmesh is there, the character will move there. I can’t seem to figure out how to do this.

For this you should think about your player character like it was very basic AI bot. Look for AI tutorials about how to make bot walk to some nav point. And do this for player character.

Ps.
Some content examples have this done, even one of startup templates has it.

Yup. I’d recommend firing up a fresh project, picking the top down template (which controls movement by clicking) and pulling the player’s blueprint logic apart to work out how it’s done.