I’m trying to create a follower system for my Action RPG game. I want the AI follower to move to a random point in navigable radius around the main Player Character when clicking somewhere on the ground.
The problem I’m having is that the AI doesn’t take input from the AIController, unless I set Auto Receive Input to Player 0. In that case the follower is moving toward the random point in navigable radius that I specified in the AIController. But my main characters movement is blocked when I set AIcontroller’s Auto Receive Input to player 0…
In my player controller I tried to set Auto Receive Input to Disabled and to Player 0, but both doesn’t work. I also set the priority to 1, but still my main characters movement is blocked.
Any ideas? Any help would be greatly appreciated!